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Thread: Augmentation Wormhole 2017-02-04 (2 days)

  1. #1
    Section Leader Nopo's Avatar
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    Augmentation Wormhole 2017-02-04 (2 days)

    Augmentation Wormhole 2017-02-04 (2 days)
    A short summary.

    Lost first shot wave 3
    Flagship shoots Prism of Extinction
    Wave 12, Kit one shot my FD, due to my mistake of not reposition. First death here.

    Really high HP

    ps other than high HP, there is no increase dodge, and no increase defensive stats.

    Augment Wormhole accumulator status and formation of opponent over at Facebook
    Last edited by Nopo; February 4th, 2017 at 07:34.
    Nopo.s819 World 498 (iOS) aka StaleBread
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  2. #2
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    I will join now but not sure if i will pass the 15 without spend
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  3. #3
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    The most difficult wormhole this week. Stopped at 46% Wave 15.

    Frags have high HP and obviously SATK. Enemy flagship vertical special depletes your accumulator and blocks target, so this ship is the first be neutralized.

    At wave 14 my Azrael hit 4 targets and 4 skulls appeared so I was lucky, but anyway it took me two rounds to kill those 4 debuffed enemies.
    volente.s177 | world1080 merged | android |

  4. #4
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    I stoped to wave 14 today, i dont want to spend
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  5. #5
    Section Leader Nachteule's Avatar
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    Quote Originally Posted by volente View Post
    The most difficult wormhole this week.
    Maybe you are right. But the difference is narrow. I needed no Credits to clear the Modules and the Galactonite wormholes and 200 Credits to finish this one. But one more trigger of Azrael's Sigil on last commander of defending fleet would have saved even those 200 Cr.

    Independent from my personal experience I think we need more of those wormholes. It's an entertaining challenge and at least for the Module Chips and the Augmentation wormhole the rewards are highly appreciated.
    Last edited by Nachteule; February 5th, 2017 at 22:01.
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  6. #6
    Section Leader Nopo's Avatar
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    Finished up with wave 14 with the free tries. the wormholes were too short in period (2 days only) to make much progress or make it worth pushing it with paid revives
    Nopo.s819 World 498 (iOS) aka StaleBread
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  7. #7
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    Quote Originally Posted by Nachteule View Post
    Independent from my personal experience I think we need more of those wormholes. It's an entertaining challenge and at least for the Module Chips and the Augmentation wormhole the rewards are highly appreciated.
    It was good old times when we had one wormhole per commander class. I still have a destroyer formation waiting for some frags.
    And yes, whatever the rewards are, it's an interesting challenge and Tap should get this feedback. Best case would be to have weekly wormholes.
    volente.s177 | world1080 merged | android |

  8. #8
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    Quote Originally Posted by volente View Post
    It was good old times when we had one wormhole per commander class. I still have a destroyer formation waiting for some frags.
    And yes, whatever the rewards are, it's an interesting challenge and Tap should get this feedback. Best case would be to have weekly wormholes.
    No thank you, I have all six slots unlocked and would need three more for a convenient way to switch over to a pure class of one ship. The hassle of switching the ships, equipment, galactionite and waiting for the game to tell me how great it is I have 3 R6 galactionites on then 4 and so on. Hopefully tap4fun does not start that up again.
    ben42.s814 world 772 (Android)

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