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Thread: Second battle against opponent with Damonrick's Armor 2016-11-22

  1. #1
    Section Leader Nopo's Avatar
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    Second battle against opponent with Damonrick's Armor 2016-11-22

    The activation of the Damonrick's Armour sure looks like 100% even in this 2nd battle on the last day of the Legendary Equipment 1.0 (since Tap says at Galaxy Legend 2016 Thanksgiving Post says Legendary Equipment 2.0 coming)

    Also interesting to clarify is if the Armour's buff is independent of Krill's Spacetime Magic/Demon's Curtain/Life Pack or not

    Nopo.s819 World 498 (iOS) aka StaleBread
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  2. #2
    Four-Star Admiral JLeroux's Avatar
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    Mmm when I see this one than I have to say that the Armor is getting activated a lot while it should only be for 16% of the time. Interesting battle actually, thanks for sharing (btw Nopo just a side note, you planning on posting the Mirror Space wormhole experience?).
    World684(iOS) - Lvl 110
    Fleet: Elena [+15], Nicholas [+15], Richard[+15], Roland (SS)[+15] and Slade (T5)[+15].

  3. #3
    Five-Star Admiral Frankie's Avatar
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    do not worry they will fix it when most of players buys this armour we just must complain a lot now ..

    I also believe is is almost 100%, this is marketing trap again
    Frankie.s214 , World 1117\ Merged, Android
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    No longer playing GL ...

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    One-Star Admiral Vitaliy Medvedev's Avatar
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    Frankie, fully agree with you - almost 100% chance of armor activation is a short-time developers trick to push more players buy it.
    nihilant.s328 World128(IOS)

  5. #5
    Three-Star Admiral ASR1927's Avatar
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    Quote Originally Posted by Frankie View Post
    do not worry they will fix it when most of players buys this armour we just must complain a lot now ..

    I also believe is is almost 100%, this is marketing trap again
    I think you are right about this. Everything is awesome when introduced and a few weeks later it gets nerfed. Tap4Fraud!

  6. #6
    Five-Star Admiral Frankie's Avatar
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    Quote Originally Posted by ASR1927 View Post
    I think you are right about this. Everything is awesome when introduced and a few weeks later it gets nerfed. Tap4Fraud!
    I also think that the chances geting armour from these packs are hour by hour different, ...and that probability changes.. but thats just my impression how Tap manipulates all events and the chances for any good reward..

    So I try to stay away, let others test drive
    Frankie.s214 , World 1117\ Merged, Android
    PVP: Sniper Ursa [ +7], Dark Russian [+7], Crazy Frog [+7], Handsome Evil [ +7], FS [+7]

    No longer playing GL ...

  7. #7
    Four-Star Admiral JLeroux's Avatar
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    Yeah, that is what I saw as well lately which is a pity that the game is played that way and actually quite some players will just stop buying and play with what they got. In the end even stop playing at all...
    World684(iOS) - Lvl 110
    Fleet: Elena [+15], Nicholas [+15], Richard[+15], Roland (SS)[+15] and Slade (T5)[+15].

  8. #8
    Five-Star Admiral Frankie's Avatar
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    Quote Originally Posted by JLeroux View Post
    Yeah, that is what I saw as well lately which is a pity that the game is played that way and actually quite some players will just stop buying and play with what they got. In the end even stop playing at all...
    yes, thats my case enough sponsorship ... just play what you get for free, TAP has to try much much harder to trick me
    they will not ... getting the items sooner or later means few wins or losses more ... you achieve nothing in this "virtual world" ..
    geting titles? getting top1 in arena? written my name in CCC as winner? .. all BS... how TAp can sponsor this casino
    Frankie.s214 , World 1117\ Merged, Android
    PVP: Sniper Ursa [ +7], Dark Russian [+7], Crazy Frog [+7], Handsome Evil [ +7], FS [+7]

    No longer playing GL ...

  9. #9
    Section Leader Nopo's Avatar
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    Quote Originally Posted by JLeroux View Post
    Mmm when I see this one than I have to say that the Armor is getting activated a lot while it should only be for 16% of the time. Interesting battle actually, thanks for sharing (btw Nopo just a side note, you planning on posting the Mirror Space wormhole experience?).
    Yes, will be posting, at least until wave 24, when i will stop, unless, i get JR/RJ/Fizz DNA in round 1 ;-)
    Nopo.s819 World 498 (iOS) aka StaleBread
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  10. #10
    Super Moderator z3nithor's Avatar
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    The initial "over-activation" can be explained by poor code. The activation chance grows with slot level, at a nominal 1% per 1 level. It's really easy for beleaguered developers to mess up chance-based activation with new mechanics. A 100% activation rate instead of 16% is easily explained by the random check not being scaled to the dimension that the comparison is in... e.g. rand() generally is 0-1 valued... and will always be less than 16, the sum of slot levels. But rand()*100 will only be so 16% of the time.

    Remember... ineptitude is more likely than intentional deceit
    time's up.

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