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Thread: Galaxy Legend: Opening Moves : Formation 03

  1. #1
    Section Leader Nopo's Avatar
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    Galaxy Legend: Opening Moves : Formation 03

    Galaxy Legend: Opening Moves

    * Which commander to use?
    * Which position to place?

    For every commander there is a counter commander.

    Just like a chess game, the Galaxy Legend's Opening Move will determine greatly how your fleet fares into Round 2?

    Will it remove your opponent's commanders? Or will yours be removed due to poor position?

    The shooting order of commanders is in the following order of attack. The faster fleet will shoot first, in the order of commanders in position 1 -> 2 -> 3 -> 4 -> ... 8 -> 9.

    From a picture of generic fleet formation, which placement of commanders will give an optimal result going into round 2.

    To help new commanders the choice of position should be given a reason (or three) so that they can learn why the choice was made.

    So post your answers, dear Galaxy Legend Commanders.

    Event rewards:
    Each participant to posts the good position will get x number of points. Each position for each commander should be justified with a reason checked by certain principles
    eg
    1. kill x commanders etc
    2. dodge a certain opposing commander.
    3. order of shooting special to give friendly fleet a bonus or protection
    4. any other good reason, etc

    After 1 week, participant with the highest points can get Huge Chess Piece "Rook"*1 ( credit*1000, tech points*50K, Cubits*3m)
    and 10 participants will be chosen randomly rewarding Chess Piece "Rook"*1 (credit*300, tech points*10K, Cubits*1m)

    Assumptions & Notes:
    1. Have first shot
    2. Your shots will kill
    3. Enemies' shots will either kill or lock
    4. Accumulators all 100% fully charged
    5. Position 3 not available


    image.jpg
    Nopo.s819 World 498 (iOS) aka StaleBread
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  2. #2
    1:incendos
    6:fs (horizontal strike)
    9:sirene

    Incendos first shot kills 1-2-7
    Enemy Brom kills incendos
    Fs kills 5-6

    PS : you should give more indications on what your global objective is

  3. #3
    Incendos on 1
    Flagship on 5
    Sirenne on 9

    trashill.s222 World 1125 android

  4. #4
    Captain Zarod23's Avatar
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    Incendos on 1
    Sirenne on 6
    FS on 8
    Zarod23.s886
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  5. #5
    Five-Star Admiral Frankie's Avatar
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    Incendos 1
    Sirenne 6 or 4
    FS 8

    i think is best, to sacrifice meat shild and position Sirene to strike asap

  6. #6
    Four-Star Admiral Kris's Avatar
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    Incendos can be either position 1 or 2, as he will kill 3 players regardless.
    If in 1 fs is in 5 as meat sheild
    Sirenne in 9 to kill enemy fs

    Next round Incendos kills Brom

    Yes i know this can be done in 1 round, but think of the long game, do you want you Incendos alive or fs???

    If starting from position 2 with incendos it changes the other 2 positions....
    fs goes to 9 to be killed by enemy fs,
    Sirenne can be in position 4 or 5, avoiding 7 and 8 in case the enemy fs is shooting horizontal.


    Come on guys show some real formations where you need 2 meat shields....
    Kris.s3 World 906
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  7. #7
    Incendos no1
    Sirenne 6
    FS no8
    Incendos one shots DA Elsa and Annica also liutenet Jackie prevents BB from special
    BB hits atk on FS and Sirenne ends FS and BB
    xanmk3.s125 world 1028 ANDROID

  8. #8
    Section Leader Nopo's Avatar
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    Quote Originally Posted by Kris View Post
    Come on guys show some real formations where you need 2 meat shields....
    Akan datang which means Coming soon in Malay.

    If you have encounter a formation in CQ which needed 2 meat shields, you can PM me the picture and I can put it up for "Opening Moves" ....
    Nopo.s819 World 498 (iOS) aka StaleBread
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  9. #9
    Corporal
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    Fs-9 ,Incendos -2 and sirenne-4
    Incendos takes out dark asguard ,Elsa,from then enemy fs takes out my fs then sirenne takes out annica then 2nd round incendos takes out fs

  10. #10
    Super Moderator z3nithor's Avatar
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    Quote Originally Posted by Nopo View Post
    Galaxy Legend: Opening Moves
    Assumptions & Notes:
    1. Have first shot
    2. Your shots will kill
    3. Enemies' shots will either kill or lock
    4. Accumulators all 100% fully charged
    5. Position 3 not available


    image.jpg
    Incendos - 1
    Sirenne - 6
    FS - 8

    Incendos will kill DA & Annica, and Elsa if she does not dodge.
    Opponent Brom/Elsa fires, killing/locking FS
    Sirenne kills opponent Brom, FS

    If Incendos missed Elsa, he has a second attempt now
    time's up.

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