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Thread: TS Modules tutorial

  1. #11
    Desde que hubo esta actualización, solo eh podido conseguir los azules, pero me dan puros negativos y aveces mi fuerza baja, solo me falta el de destructor y espero conseguirlo pronto
    satanás s.915
    WORLD 848
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  2. #12
    Section Leader Nachteule's Avatar
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    Really nice tutorial!

    Moderation note: This is not a check-in thread! I removed check-in posts from this beautiful guide thread.
    Galactic Chairman
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  3. #13
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    I've still not completely understood from the very nice guide how the 1000 credits lock feature works, can anyone explain ?

    Second question, how can Eatk improve by 50% the rest of the fleet?

  4. #14
    I am here as always

    aannaanndd.s240
    World 1143
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  5. #15
    Section Leader Nopo's Avatar
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    Quote Originally Posted by Qix View Post
    I've still not completely understood from the very nice guide how the 1000 credits lock feature works, can anyone explain ?
    After locking one attribute, this locked attribute will not change. Each adjustment will now cost 1000 credits.

    Quote Originally Posted by Qix View Post
    Second question, how can Eatk improve by 50% the rest of the fleet?
    If you have a TS-24 or TS-34 or TS-44, and get the main attribute of E-ATK to 50% it will improve all destroyers' E-ATK by 50%.

    However, do note that the percentage improvement is not like using a level 2 paint coat. The TS module guide at http://galaxylegend.tap4fun.com/foru...ctical-Modules by Zeus gives greater details. The important information is

    Quote Originally Posted by Zeus
    ... don't forget that modules boosts not your final values of stats with all the equipment, tech. lab improvements, bozons, galactonite stones and so on. Modules improves only basic values of your naked ships to the respective % values
    Nopo.s819 World 498 (iOS) aka StaleBread
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  6. #16
    Learned something new today because of this post.

    Thanks for the info!!
    Dark Vader
    World 1438 .s535

  7. #17
    Colonel
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    Quote Originally Posted by Nopo View Post
    If you have a TS-24 or TS-34 or TS-44, and get the main attribute of E-ATK to 50% it will improve all destroyers' E-ATK by 50%.
    Well, it actually improves destroyers EATK by 100% of the percenteage increase, and this is ok.
    What is not clear for me how can it improve by 50% the percentage increase of EATK to non destroyers

  8. #18
    Section Leader Nachteule's Avatar
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    Quote Originally Posted by Qix View Post
    Well, it actually improves destroyers EATK by 100% of the percenteage increase, and this is ok.
    What is not clear for me how can it improve by 50% the percentage increase of EATK to non destroyers
    Well 50% of 0 is... yep - still 0. Therefore the TS-x4 Module is not required for Destroyer-less fleets as far as I know.
    Galactic Chairman
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  9. #19
    Section Leader Nopo's Avatar
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    Quote Originally Posted by Qix View Post
    Well, it actually improves destroyers EATK by 100% of the percenteage increase, and this is ok.
    What is not clear for me how can it improve by 50% the percentage increase of EATK to non destroyers
    Non-destroyers do not have E-ATK, as their E-ATK value is 0 in the handbook, so 0 x 50% = 0. No increase.
    Nopo.s819 World 498 (iOS) aka StaleBread
    In existence since 2015 January
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  10. #20
    Hi there everyone 😎

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