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Thread: Cyptor Skill Bug

  1. #11
    Super Moderator z3nithor's Avatar
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    Quote Originally Posted by Pliusomiot View Post
    It isn't fixed at all. This one is fresh, from today's invasion. Same ...
    I can identify only one solution, appart from messing up with Cryptor skills - all waves of invasion should contain only escorts, and (maybe) only one primus fortress in whole wave.
    I identified a few ways T4F can eliminate this issue in the original thread:
    Quote Originally Posted by z3nithor View Post
    Quote Originally Posted by L Light View Post
    Your idea seems interesting, but if T4F increases dodge rate of Primus, it will be hell in another way.
    If T4F decides to use your Idea, I think only block rate should be increased 0.5% per 1 round.
    True, if either Primus's dodge or block increases per round, the battle will come to a "natural" end. Increasing both just makes Primus into an even stronger enemy, which is perhaps how we are supposed to view him. Right now, your fleet is more scared of the protectors

    The value of the per-round increase would require tweaking, but I think if it is rather rapid (on the block side) then the value of a locker in your fleet begins to return, as this will prevent the increase from occurring in rounds for which Primus is locked. The standard Primus fleet goes 17 rounds before dying, and would experience 5 (4 effective) of these activations, making the normal hit rate / penetration standard into 25+4*incHR and 15+4*incBLK.

    For the Cryptor-based Primus fleet, any increase to block or dodge is going to end the battle eventually. The maximum continuous hit rate and penetration bonus you can give to your fleet is 39% from a Dual R6, plus 2-3% from Lt's. So at best, your formation starts to fall apart when Primus's block rate surpasses 45%-55%. A 0.5% increase per Primus turn would be pretty effective at knocking out Cryptor formations, and only up the "normal fleet" requirements to 27% hit rate and 17% penetration.

    Quote Originally Posted by L Light View Post
    I just wanted to get 40th rank with CA fleet... not balance breaking.
    I'm also surprised when I found there is no limit in Primus Invasion. o_O
    You didn't break any balance, Tap4Fun did It just took a little while for players to see it
    time's up.

  2. #12
    Section Leader Nachteule's Avatar
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    I reported this last week and will do so this week but I received no real feedback on this.
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  3. #13
    Question to all

    What makes a ship when it blocks the enemy unless it is a destroyer?

    Correct - it performs a counterattack. That means the enemy is attacked immediately. When destroyer can not be countered.

    Now my question: Why not countered my Cryptor after block. All my other ships block and counter but not Cryptor.

    What I got myself a Commander with 70% block rate if he can not counter.
    As a result, the battery does not charge with two bars on, I can not rather perform a special attack, my Krill hardly comes into play and the opponents survived longer and makes micht flat.

    This is a bug for clearly. Unfortunately, the service staff do not understand this problem at Tap.
    Anyway Cryptor is not really useful for me.

  4. #14
    Section Leader Nopo's Avatar
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    Krill's special does not activate with the main commander's accumulator battery charge status but comes when the health of the commander is

    Krill's augment level main commander's health chance for Krill's special to activate
    0
    <35%
    5%
    +4
    <35%
    50%
    +7
    <40%
    100%
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  5. #15
    Section Leader Nopo's Avatar
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    Cryptor's special is to put a shield that prevents dieing IF the attack kills the commander, that special is by the Cryptor's accumulator charge.
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  6. #16
    nopo that's all clear to me.

    it comes that my Cryptor never countered. My Cryptor now has less than 40% health bar and 0 charging.
    theory
    1 train: Crypto on the attack -> 1 bar
    2 train: Crypto is attacked and blocks -> 1 bar counter Crypto -> 2 bar
    All charged ready for special attack and krill can be activated

    Praxis (no counter-Crypto)
    1 train: Crypto on the attack -> 1 bar
    2 train: Crypto is attacked and blocks -> 1 bar no counter -> no bar
    3 train Cryptor attacks -> 1 bar
    4 train Cryptor is attacked -> 1 bar
    All charged ready for special attack and krill can be activated

    It just takes longer. It can not be that if someone is blocked no or very rarely a lock is carried out, while others constantly countered the block

  7. #17
    Section Leader Nopo's Avatar
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    Quote Originally Posted by Sturmteufel View Post
    nopo that's all clear to me.

    it comes that my Cryptor never countered. My Cryptor now has less than 40% health bar and 0 charging.
    theory
    1 train: Crypto on the attack -> 1 bar
    2 train: Crypto is attacked and blocks -> 1 bar counter Crypto -> 2 bar
    All charged ready for special attack and krill can be activated

    Praxis (no counter-Crypto)
    1 train: Crypto on the attack -> 1 bar
    2 train: Crypto is attacked and blocks -> 1 bar no counter -> no bar
    3 train Cryptor attacks -> 1 bar
    4 train Cryptor is attacked -> 1 bar
    All charged ready for special attack and krill can be activated

    It just takes longer. It can not be that if someone is blocked no or very rarely a lock is carried out, while others constantly countered the block
    Hi Sturmteufel,

    There seems to be 2 ideas here a) Cryptor b) Krill as Lieutenant.

    can I clarify the following when Cryptor uses Krill as Lieutenant

    1) Cryptor can activate his special first time with no problem, right?

    2) BUT in subsequent battle rounds, his accumulator battery ONLY increases when he attacks his opponent, correct?.

    2a) If he blocks- his battery accumulator does NOT increase.

    2b) 2a) If he blocks- his battery accumulator does NOT increase.

    What if Cryptor doesn't have Krill as Lieutenant is the situation the same as (1), (2), (2a) & (2b)?

    I have Krill and use him as a augment +7 Lieutenant on Sirenne and I can confirm that when Sirenne's health is <40% in a battle round (say round 5), the next time it is Sirenne's turn (in round 6) Krill will activate his special and put Sirenne's health and accumulator back to 3 round ago (in this example, round 3 health and accumulator status). It does not depend on the main commander's accumulator status.

    I kind of remember in Pandora a few weeks back, an opponent's Lance after his first special activates, he subsequently only increases his accumulator when he attacks, when Lance is blocking or countering it doesn't increase his battery accumulator.

    Finally, 3) your Cryptor never blocks or counter now? Does it also happen when you don't use Krill as Lieutenant on Cryptor?
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  8. #18
    Galactic Chairman Pliusomiot's Avatar
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    Quote Originally Posted by Sturmteufel View Post
    Question to all

    What makes a ship when it blocks the enemy unless it is a destroyer?

    Correct - it performs a counterattack. That means the enemy is attacked immediately. When destroyer can not be countered.

    Now my question: Why not countered my Cryptor after block. All my other ships block and counter but not Cryptor.

    What I got myself a Commander with 70% block rate if he can not counter.
    As a result, the battery does not charge with two bars on, I can not rather perform a special attack, my Krill hardly comes into play and the opponents survived longer and makes micht flat.

    This is a bug for clearly. Unfortunately, the service staff do not understand this problem at Tap.
    Anyway Cryptor is not really useful for me.
    A successful block does not automatically lead to a counter attack.
    Successful block halves the intake damage. After that, your commander may or may not perform a counter attack (chances based, roughly 50% of cases)
    It does not matter if blocked attack is started by a destroyer or other class commander, as far as i know.
    Mass special attacks can't be countered (I'm not 100% positive about blocking mononer specials but i guess those can't be countered either)

    That's exactly one of issues discussed in this topic - initial implementation of Cryptor's stasis was bugged as it did counter on every block, and it did block every atrack while in stasis state
    Now, after fix, Cryptor's block / counter chances are in accordance with description.

    As for Krill lt skill, as Nopo did point it out, it is triggered based on main ship health status (remaining HP) and it is not related to main commander accumulator.
    Last edited by Pliusomiot; February 26th, 2016 at 12:50.
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  9. #19
    Thanatos makes after each block a counter. of the 50% chance I have never heard nor observed. Destroyers can not be locked 100%.

    If I at Thantos purely put it behaves just like Crypto and krill before the bugfix krill. Buggy was certainly that he has constantly blocked and countered the Primus. The Hat Thantos done with me only once. The now after bugfix Cryptor garnichtmehr counter, simply can not be. You need this for Primus but only so adjust as with all other commanders.
    But thus it is easy for me no good Cryptor + Krill combi more.

    As for Lance, I always found his block rate horny and the immediate attack against who did harm correctly. Lance has always countered with me. So is festm for me that at Crypto what must be wrong. But tap will not understand. Something like this is not fair. Either all react commander in a block equal to, but not a different.

    point 3 I must try nopo

  10. #20
    Really funny NOPO. Since at thanatos inside I krill counters cryptor determined 80% more. garnicht only in conjunction with krill. That can not be. Since tap must think beforehand which Commander combination could be difficult and not simply suppress the Counter function.

    And above all they take the money NOT donors the opportunity forward a little mingle.

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