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Thread: Conquer the Cosmos - how to play it right ?

  1. #21
    I'm one of the member of the alliance. I can say, it was a great strategy. We could win most of our declared wars. We had made mostly maximum points, because we had a map with all enemies and their level and force, so everyone could find someone to fight.

    gandalf599.s480 / World 1383 / Alle Android
    gand599.s480 / World1383 / Alle Android

  2. #22
    Galactic Chairman Pliusomiot's Avatar
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    Thank you, Gandalf.

    As it was also suggested by Nopo, on our next CtC we should use that second spy account for another scouting round one hour after main war is over. That could help those who did miss the "official" war schedule to do their streaks. But it will impose a high workload on the second spy )
    Another thing to test. Between wars, to keep our fleets in low power state. That could lead to some additional benefits ))
    Pliusomiot.s480 /World1383/Android
    LittleBoy.s480 /World1383/Android
    Art of War official FB group member

  3. #23
    Major General loken.s558's Avatar
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    Очень информативная инфа для 100% активности альянса

  4. #24
    Galactic Chairman Pliusomiot's Avatar
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    Quote Originally Posted by Bogdan View Post
    One big misconception you have is in regard to starting a war.
    Nobody can start a war against you ... the only way an alliance goes to war is if someone inside the alliance declares war.

    Then about the matching itself. The system tries to match you with other alliances that have declared war and are yet unmatched.
    From my observations during the last 10 wars or so ... it will try to match you with an alliance close in total number of supplies as yours. Force seems to have very little to no influence in terms of matching during the CtC. Also I noticed that it will try to find you a close match in terms of ranks.

    Indeed, as i digged out last few days, it seems to be is as you described it, bogdan.
    The system match you with opponents who declared war themselves and are unmatched yet.
    This also explains both somewhat large waiting times once in a while and huge gaps in terms of numbers of players from opposing parties, their power and some other minor inconveniets.

    Therefore, the scout-based approach when scouts are controlled by disciplined players can be an incentive for alliance members to refrain from hitting "declare war" button )))
    Pliusomiot.s480 /World1383/Android
    LittleBoy.s480 /World1383/Android
    Art of War official FB group member

  5. #25

    How to fight during Cross server war and get easy the 30 k merits and others bonuses.

    Moderation note: merged thread

    Hi guys. Let’s speak about Cross servers War.
    I want to tell you few tips about this event. Hope this can help you and your alliances to do more at war.
    Ok. First at all, only coordinated work of the alliance will be able to bring you a lot of points and bonuses.

    So first tip is about communication. You can use in game mail or alliance chat. Also you can use apps like whatsapp/Line/Viber/etc. You should discuss in advance how you will communicate. So using this tip you will get info about rivals.

    Second tip is schedule. This is very important. All members of alliance must understand that battles must begin only at schedule, and all members must be ready to fight at this time. Better to choose one or two active players and ask them to notify about next battle beginning. There are few variants.
    First is battles every 4 hours. At example 00:00 — 01:00; 04:00 — 05:00; 08:00 — 09:00; 12:00 — 13:00; 16:00 — 17:00; 20:00 — 21:00. At this schedule we will have 6 battles every day. But there are a few drawbacks. If you need to use supply at the end of battles its wouldn’t restore before the next. Every hour we will restore only 8 supplies. And if you will need to pass battle (if you will fight against stronger team) your schedule will be broken. Advantages – you can get more points. This is schedule is suitable for strong alliance that have all strong players.
    Second is battle after 4 hours after ending previous. At example 00:00 — 01:00; 05:00 — 06:00; 10:00 — 11:00; 15:00 — 16:00; 20:00 — 21:00; Here we will have only 5 battles every day. This schedule is suitable for alliance with incomplete composition, or multilevel structure. At this variant you can use supply at the end of battle and don’t worry about restore, or you can watch for enemies and decide, fight this battle or better to pass.

    Third tip is scouting. If you have all strong players ( all 100 lvl) better to select 2 players that will scout. First player should scout right half of battlefield, another should scout left half. Next day you should to select another two players. If your alliance has weak players this is better to ask them for scouting. Results of scouting can be written at the alliance chat ( like player1 100/150, where player1 – nick of enemy, 100-lvl of enemy, 150 – strength of fleet) or better make screenshots and post them at apps that you decide to use ( remember tip 1?).

    Fourth tip is selection of Protector of Citadel. Remember that Protector will die after 4 attack, even if he win all of them. That’s why I advise you to make Protector most weak player. He will die after 4 attack and rivals can’t earn points by defeating him.
    Five tip is destroing enemies Protector. It can do your stronger player at alliance or scout. Better to do this by scout. Remember, 4 attack and Protector will be destroy. After killing Protector be sure to destroy enemies citadel.
    This is most of important tips. Guess it can help you to earn more points at war.
    Good luck commanders!
    Last edited by Pliusomiot; July 24th, 2016 at 16:35.

  6. #26
    Colonel Sander Prenga's Avatar
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    Always , the discuss on the alliance members is important and send the alliance on good point and position, so on good gifts..
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  7. #27
    Good guide. Thankd

  8. #28
    Four-Star Admiral Kris's Avatar
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    4th Tip is probably the best one there as the others are common sense. If the player cant be attacked more then 4 times the enemy can only gain 4 times freeing a strong player to stop attacking alliance for gaining points. Only time this works as a disadvantage is if the attacking alliance is stronger but the same level.
    Kris.s3 World 906
    FS +7 (Mileena) Fitzgerald +7 (Paccar) Azrael +7 (Violette) Star Lord +7 (Elsa) Raksha +7 (Krill)

    You can follow the crowd and be as miserable as the rest or you can be different and happy

  9. #29
    Thank you. Maybe this will help me.
    Burnshire.s823 world 781 Android

  10. #30
    thanks for the explaination !

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