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Thread: Ruin of Abyss - Module Update 1 Dec-7 Dec 2015

  1. #1
    Lieutenant General Thatzme's Avatar
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    Ruin of Abyss - Module Update 1 Dec-7 Dec 2015





    New TS-2 modules that gives base 20% for each primary attribute similar to the TS-1 but these new models come with secondary attributes that changes as you adjust them. This allows for some customisation and gamers' choice to weigh which secondary attributes they would like to retain at the expense of maybe lesser primary stats.
    Thatzme.s15 World 660 IOS
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  2. #2
    Three-Star Admiral ASR1927's Avatar
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    Do you know why it's possible to buy two daily of each type when you only can apply one?

  3. #3
    Super Moderator z3nithor's Avatar
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    Quote Originally Posted by ASR1927 View Post
    Do you know why it's possible to buy two daily of each type when you only can apply one?
    You might make an alternate for hot-swapping. E.g. sometimes having a Striker module with +Hit Rate is necessary (PvP, Pandora), but when Primus rolls around, you've already got 125% hit rate with just your gala, so you swap in your +Critical module.
    time's up.

  4. #4
    Three-Star Admiral ASR1927's Avatar
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    Quote Originally Posted by z3nithor View Post
    You might make an alternate for hot-swapping. E.g. sometimes having a Striker module with +Hit Rate is necessary (PvP, Pandora), but when Primus rolls around, you've already got 125% hit rate with just your gala, so you swap in your +Critical module.
    Ok thanks that do sound smart, and expensive
    Do you have info on what the ranger module has as secondary attributes?

  5. #5
    Super Moderator z3nithor's Avatar
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    Quote Originally Posted by ASR1927 View Post
    Ok thanks that do sound smart, and expensive
    Do you have info on what the ranger module has as secondary attributes?
    Crit, block, dodge, hit rate
    time's up.

  6. #6
    One-Star Admiral Zeus's Avatar
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    guys explain me please how that lock works ? will i pay 1000 only once and second param will be locked forever and what that lock gives at all ?
    Zeus.s548 / World 1451 / Android

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  7. #7
    Super Moderator z3nithor's Avatar
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    Quote Originally Posted by Zeus View Post
    guys explain me please how that lock works ? will i pay 1000 only once and second param will be locked forever and what that lock gives at all ?
    You think I have spent 1000 credits to test it?

    I think it is you pay 1000 credits for each adjustment while you have one attribute locked. You can likely then un-lock the attribute if you wish to change it.
    time's up.

  8. #8
    One-Star Admiral Zeus's Avatar
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    Quote Originally Posted by z3nithor View Post
    You think I have spent 1000 credits to test it?

    I think it is you pay 1000 credits for each adjustment while you have one attribute locked. You can likely then un-lock the attribute if you wish to change it.
    you are chairman you know everything
    Zeus.s548 / World 1451 / Android

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  9. #9
    Section Leader Nopo's Avatar
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    Will there ever be a FINE Manual for this game ^_^

    Hmm, actually i feel i am being fined to try things out. A tutorial clip like what was shown when TS-1 modules was introduced would be great
    Last edited by Nopo; December 3rd, 2015 at 00:58. Reason: feel instead of fill

  10. #10
    Lieutenant General Thatzme's Avatar
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    The description seems to point towards a 1k credit expenditure every time u adjust a Ts2 module that has a locked attribute...
    Thatzme.s15 World 660 IOS
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    For information or to compare commanders' cost from past events, visit Nachteule's Event Log: https://docs.google.com/spreadsheets...it?usp=sharing

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